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ErrantVultureNG
//_Just an artist making his way through the galaxy-I like Dead Space, Chikoi the Maid, and horror aesthetics.
×SFW or NSFW
×Traditional artist
×Favorite dinosaur is Troodon
DM me for free art requests and I'll consider it [no children, no animals]

Age 24

Southwestern US

Joined on 3/31/21

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_Intro:

Well, less than two weeks into the November schedule and I'm already failing to meet the deadlines I set for myself. Embarrassing. Furthermore, art uploads will be put on indefinite hiatus. There's a lot more I need from my own practice and I bought a couple of books to help me out. Proko on YT has plenty of resources and that's how I'll spend a lot of my free time.


_Challenges + Solutions:


>Poor drawing ability: My skill isn't at the level I want it to be. Before I continue w/ character art, I need to get back into basic principles, approach drawing studies w/ more patience and discipline.


>Cramped Schedule: I'll be the first to admit I bit off more than I could chew. I started these projects back when I only had a part-time but now that I'm working full-time and then some, there isn't a lot of time left in my day to accommodate everything I laid out for myself while maintaining a healthy sleep schedule. I may have to put in my 2-weeks already.


_The Death in Space CHEAT SHEET: V01


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_A couple days overdue but alas, the first version of the cheat sheet for [Proj_00]. Despite everything, I'm happy to finally show some progress after all this time. It's a small component of the total project-and revisions will be necessary-but this page is designed to be printed, folded, and laminated for a compact and durable gaming experience.


I have no intent on selling this cheat sheet [A LOT OF LEGAL RAMIFICATIONS] and if any fan of Death in Space would like a copy, I'm happy to oblige. I pulled the fonts from https://www.dafont.com, a site I learned about in my Photoshop class. Some of the font owners permit commercial use. Most don't. And I tend on using more of their fonts for upcoming projects. Remember to pay attention to the readme's.


The general design philosophy was to keep everything minimalist while maintaining a grungy, technical quality to it, like an old tool manual. I hardly consider this cheat sheet to be a substitute for the actual game and I encourage supporting Stockholm Kartell


https://www.stockholmkartell.com/


_The Original Personal Data Zines:

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Of course half of it is topsy-turvy because it's a zine but this is where [Proj_00] started. The vanilla character sheets pulled from the Death in Space website are good enough but I always liked working with custom elements. The problem w/ the zine format was that it was just too small to be of any use and doesn't work well w/ thicker cardstock. There were also tons of issues when it came to printing.


_Closing Thoughts:

I'm happy to finally have something of substance to present for the Dev Logs. The last thing I had to present was an outdated map for the assessment game, that idea is stuck on the backburner w/ a lot of other things. I honestly don't have any other way to explain what went wrong besides poor time management. Looking back on the November Project Manager, it's a good idea for me but w/ some tweaking it'll work better.


As I said, my drawing skill also needs work. Finishing the Cheat Sheet gave me more confidence in the road ahead but there's still a lot more that I need more practice/studying on. Of course I'd love to present something, demonstrate progress visually, but my talents aren't quite there yet. It's a realization that has made me consider another hiatus.


A recurring issue, the overtime schedule, not just for projects but all around. I took free-time for granted. So many hours wasted sleeping in and playing video games. Never again. To refrain from becoming too personal, I will say I'm already making motions to free up my schedule.


*Addendum: This is not the place for emotional drama. It helps to feel heard if someone else out there reads it and can relate. But a Dev Log should stay a Dev Log.


I'm already seeing faults in the Project Manager. Deadlines I missed, ideas dropped. Nothing left to do now besides pick up and move on. Slow motion is better than no motion.


-Errant out



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