00:00
00:00
ErrantVultureNG
//_Just an artist making his way through the galaxy-I like Dead Space, Chikoi the Maid, and horror aesthetics.
×SFW or NSFW
×Traditional artist
×Favorite dinosaur is Troodon
DM me for free art requests and I'll consider it [no children, no animals]

Age 23

Southwestern US

Joined on 3/31/21

Level:
6
Exp Points:
358 / 400
Exp Rank:
> 100,000
Vote Power:
4.73 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
23
Supporter:
2m 2d

//_Dev Log [9.11.24]: "Today's Agenda"

Posted by ErrantVultureNG - 6 days ago


*Trigger Warning: Some games in my line up will feature themes of SA.


_Opening Thoughts:

Had a nightmare about being stuck in a nest of brown widows so I'm up earlier than expected. Physically tired but mind is too active to sleep again so I'm using the extra time to get a jump start to the day. Much much to do.

Moving forward I'm going to start with trigger warnings given the nature of Lust & Lechery. Better safe than sorry.


Today's agenda starts with designing rough outlines for the 4 titles in development: Twilight of the Dead, Fyreflight, Obscura Files, and Lust & Lechery. If my favorite coffee shop will open on time, then that will be the perfect place to break in my new bullet journal. Will continue to update this log as the day goes on, wrapping up with some final thoughts and to showcase progress later tonight.


Right now I'm dwelling on any role I can think of that belongs to a proper game dev team. Music stands out the most. The art direction will suffer without it. New skills to learn. Pianos and strings will be necessary for Obscura Files and L&L-is a piano a string instrument or a percussion instrument? Here or there, will make time for practice each day once instruments are acquired. Adequate recording set-up is also on the to-do list.


[proj_00]: "RPG Travel Kit:

Before getting work, I wanted to touch base with the status of the Travel Kit. It's been a long time in development, a little over a year, and hasn't seen much progress since I rolled out the first zines. I'm using a new printer since HP is dead to me but did not take into account the recommended print settings while looking for a replacement. Oh well, this new canon is a gift and I'm not intent on looking it in the mouth.


There was a time I considered going digital but Adobe Acrobat is slow to report and won't function well juggling multiple PDFs. Physical media is preferable.


The Necrotrauma homebrew is designed to be a simulationist overhaul of Stockholm Kartell's Death in Space with a key focus on survival mechanics, something similar to Fallout: New Vegas' Hardcore Mode. Expanding on the core rulebook's collection of Tables is also in development.


_Nectrotrauma: Plans and Visions

This homebrew will feature a variety of elements, both original and custom, and will have their own modules contributing to the bulk of the RPG Travel Kit. For now, I'm going to be working solely with Death in Space throughout the development of this project.


+Character Dossiers: Using a stab binding method, character dossiers will consist of four letter-sized sheets totaling eight pages. Cover not included. Using cardstock, the overall t h i c c n e s s will measure at 1/16". Custom mechanics include: basic survival needs, overhauled inventory system, destructible armor and equipment, and enough area for any narrative-relevant information.


+Topographic Maps and Floorplans: In the same way RPG Maker stratifies its map layouts (Overworld>World>Local), Necrotrauma will feature a technical approach to map design. I'm inspired by the maps as seen in games from the Aliens franchise, referring to Isolation and Dark Descent. Here, the maps function more like working drawings and I'm all for it. I will also be using a stratified map layout: Solar System>Planet>Locale.


+Referential Material: Cheat sheets, core rules, and the like, condensed into portable formats.


+Encounter Tables: NPC interactions will be based on dice throws, particularly for combat


Going to leave off for now. Will be back later with any progress.


Tags:

Comments

Comments ain't a thing here.