00:00
00:00
ErrantVultureNG
//_Just an artist making his way through the galaxy-I like Dead Space, Chikoi the Maid, and horror aesthetics.
×SFW or NSFW
×Traditional artist
×Favorite dinosaur is Troodon
DM me for free art requests and I'll consider it [no children, no animals]

Age 24

Southwestern US

Joined on 3/31/21

Level:
8
Exp Points:
612 / 710
Exp Rank:
> 100,000
Vote Power:
5.02 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
23
Supporter:
3m

//_Dev Log [9.25.24]: "Addressing Challenges"

Posted by ErrantVultureNG - September 26th, 2024


iu_1275088_8879891.gif

_Work continues on the maps for Lighthouse Keeper, each day brings a little bit more progress but at the rate I'm going I'll have to extend my timeline into November. With that in mind, I have progress to share. Overworld maps are easiest and a tad more fun with how abstract they are. Mine is ready to present. I'm getting into the swing of using door events to move between locations and I enjoy testing this feature, but I anticipate issues with this web of movement once more maps are completed.

Needed a mental health day so development has been uneventful but saw it necessary to finally showcase something.

iu_1275087_8879891.webp

Like I said, it's fun to put together these little overworlds because of the bird's eye view and sense of control. Regarding the number of locations, I'd normally say better too much than too little, but with the timeline being what it is I see it more pertinent to cover my bases to assess RPG Maker's features before moving on to the Four Titles. Quality over quantity for now.

So far nothing's annotated because this entire project is played by ear. Despite my intent behind the development of Lighthouse Quest, I'm going to treat this title as if it were one of the upcoming four. It's only the planning that's omitted.


_Concerns: I never like to say I've bitten off more than I could chew because doing so admits error but with my line-up being what it is, it'd be wise to make room before introducing more plans. I will not say more. But, plans I've already discussed will move along congruently with the maps for Lighthouse Quest.

Another thing in mind is how I'm to build traction for the index of projects. Part of me says to ignore that aspect of development, especially since I'm not going to do a patreon, but interaction with an audience could lead to workshopping ideas. As I've stated before, I retain complete artistic control over the projects, but ignoring people with greater technical knowledge will only hold me back.


_Art + Writing Index: This entry marks the point when I have more blog posts than artwork uploaded. To remedy this I'm following through with the idea to lay out ideas for any drawing or writing. Both media will see daily progress just as much (if not more so) than Lighthouse Quest. Since writing comes to me more naturally than drawing, expect to see the former updated more often.


Drawing: OCs dressed as Gallian Militia, DiS Character Showcase, April Study, DiS Weapon Concepts

Writing: FanFic Showcase (Barotrauma, Dead Space, Ace Combat, Kenshi, and Skyrim), Obscura Files Anthology,


It's in my best interest to stay busy.


_Closing Thoughts: Today's been a lesson on the importance of mental fortitude. I needed a mental health day today, the details of which I'll omit, but I'm left with the realization that challenges must be met with either personal detachment or embracement. My mood determines which. Another lesson my Dad left me with is that slow motion is better than no motion-I think he stole that from Chapelle Show. But I see truth to it. Humans are persistence hunters and I told myself I'd avoid crunch culture.

In other news, I've been selected for pre-employment following a successful interview. I find it odd that I'm typically hired for jobs concerning other people's trash, I suppose there's a metaphysical irony to laugh at here. What I like about vultures is that they're successful because they occupy a niche many wouldn't fulfill themselves. That's how I chose the name. Just waiting for my skill level to line up with my tastes.

Enough talk. Tomorrow's DevLog will be brief. It's time to let my work speak for me.


_Quote of the Week: "The best time to plant a tree was 20 years ago. The next best time is right now."-Chinese Proverb


[END LOG]


Tags:

Comments

Comments ain't a thing here.