_Update:
Progress is a word I've used frequently but today it has weight to it. I've finished another successful draft of the custom character sheets post-reconstruction. Altogether I wanted a personalized version of the vanilla character sheets from the downloadables page on the Death in Space official site. https://deathinspace.com/downloads/.
My intent was to combine the visual aesthetics from Dead Space and apply those concepts to the vanilla format. It's minimalistic compared to the in-game menus, I also took inspiration from the core rulebook and a plane ticket to Phoenix. Once I get more ink, I can print the first copy. Aside from a few tweaks, I'm happy with the finished design. I think I'm gonna change the little kanji up there to mean something else.
This is the first step towards completing the RPG Travel kit. But with these character sheets, I can begin the bare minimum for story writing using Death in Space for random generation.
_Job Search:
As stated previously, I left my full-time position in waste management and used my open schedule to work on the character sheets. Today I finished the first draft and booked an interview with county utilities. My old boss told me that things line up the way they're supposed to. I guess he was right. Project funding wasn't my largest concern but I can hardly get by on a single part-time and the price of everything's gonna go up. Ain't that a bitch? I was starting to get used to my third places. At least the US has its own breweries, trade coffee shops for bars.
_Manufacturing:
Need ink, ideally more cardstock. I'll also have to run to Michael's for more papercrafting equipment, it's that glue tape I'm after. A distressing kit would be nice too. The travel kit will remain as one of three projects in my index. 3's a solid number to work with. Taught myself leathersmithing during the lockdowns so I can fashion a new pouch just in case the fabric ones don't work out. Returning the job search real quick, a Cricut would be nice but it's not important.
_Project Index:
>RPG Travel Kit:
- Character Sheets (first draft complete)
- Hub Sheet: similar to item 1. but for the spacecraft that serves as the main vehicle for the story
- Cheat Sheet (Second Draft): needs a successful print since I started running out of ink.
- Maps: I like the stratified map structure in RPG Maker (Overworld->Town->Interior), They won't be too detailed, more like working drawings, the kind you see in floorplans. Once I figure out how to design topographic maps they'll be featured too.
- Tables: Everything will need a table-encounters, loot drops, etc.
- Blanks: Spare sheets just in case
>Writing: I have the characters, plot structure, and settings to start with. Without revealing too much, I'll drip feed details through concept diaries.
>Drawing: Missed the takeover again. Had a couple of drawing of Lexine in my journal but that isn't the quality of art I want to display. Also not keen on ripping more pages out.
_Areas of Study:
In addition to the current projects, I've got studying to do. Santa gave me a 3D printer and that's a field I'd like to get more into. Miniatures may be far off from my index since it's only a simple PLA printer but at the very least I can make some elements to help out in other areas. PETG is what you want for heavy-duty projects (so I've been told).
The next thing to pick up is a programming language. Python's a good one and I hear you can make simple RPGs with it. Maybe it'll be a good start for game development since my Maker projects fell through. Problem is, I've had a lot of trouble even knowing where to start with learning a programming language. But I don't think you can learn it the same way you learn arithmetic, you need a project before anything else.
_Finishing Thoughts: Gonna take off in this direction and see where I go. How far I can get is even better. I'm happy to say that the most important part of the Travel Kit is finished and have something of a skeleton put together.
donglepuss
How to wake up from the American dream •~•